Development - research, changes and new concepts
Since the last update I have made a research on all the mechanics I would need for my game. I have found many tutorials that could help me with my game.
It is way easier and faster to create a game with a step by step tutorials. Some of the videos had pre-made code. There are some good and bad sides of using a ready made code. The good side is that it is time saving and technically can be taken as my "own" work when you copy and paste it into your game, because everyone could make it by themselves because that's just how the engine works. The bad sides are that the by copy and paste, you do not learn the code and the code may be not fitting into your game. The worst will come to bug fixing when you have absolute no knowledge on what the hell is going on.
Therefore I have decided to just follow up the tutorial. Learn more about every part of the code and what does it do. I have created empty plain space and used pre-made game character and placed it in the game. I have swapped the scripts to the script from tutorial and played about with it.
The first try - nothing worked. I found some mistakes I made in the code. I fixed it and now it worked. It was just basic movement script. I could easily change the speed of character.
I have realized that the dash and double jump mechanics can be really tricky to pull off. I want the player to keep momentum after using a dash instead of simply falling down. I found some more tutorial that will help me to achieve it.
Now for a small change for my game. I previously mentioned in my GDD that the checkpoint system will work like time travel. When you fall and get restarted, the timer would go back in time to the time you collected the flag (checkpoint). Now I decided that it may be too confusing and harder to code. The change have been made. Now the falling out would give you a 5 second penalty. Simple like that. It should encourage player to try aging until they get the whole level right.
Now to the assets. I didn't really given much work on it. I realized how hard it is to make arms for my character. Very time consuming. I have left it for later. I researched more free for commercial use assets for the game. This includes the town and city buildings, construction elements, factory building and more city objects like benches, trash cans and street lights.
During next 2-3 weeks I will be creating whole environment for the game and continue on testing and perfecting my mechanics. I have created more of an perspective view concept sketches of the transfer stages between parts of the level.
Get The World's Greatest Parkour Lord Becomes Commoner
The World's Greatest Parkour Lord Becomes Commoner
Status | Released |
Author | FakeyOfficial |
Genre | Platformer |
Tags | 3D, First-Person, Parkour, Singleplayer |
More posts
- Final FixesJan 17, 2023
- Development - Fixing Controls, Map Creation FinishedJan 17, 2023
- Development - CheckpointsJan 04, 2023
- Development - Town BuildingsJan 04, 2023
- Development - Town RoadJan 04, 2023
- Development - Park Part CreationJan 04, 2023
- Development StartNov 22, 2022
- PlanningNov 22, 2022