Development - Fixing Controls, Map Creation Finished
After first time testing on Xbox 360 controller, I realized that all the controls other than jump, are messed up - badly.
There was no move, dash, pause or sprint. Camera was set to wrong joystick with inverted Y axis and it was moving by itself. I found out that this was mainly due to SUPER character controller script I used in game, Its a pre-made script that includes movement, jump, dash, double jump, crouch, survival stats, and sprint. After looking for more info, I found out that the script was made for PC games and did not support controller inputs.
To fix this, I used Unity Engine input manager, hoping that it will work. After messing with it, I managed to fix the inputs for controller. Now the movement is on left joystick and camera on right joystick. The dash, sprint and jump are correctly assigned. A little different than what I wanted, but it works well.
For the camera, I used "Invert" function for joystick Y axis and set dead value for 0.025 on both X and Y axis, to eliminate the self-movement of camera.
So far I had very little of level, so I spend 2 days on creating a lot more. As I am running out of time, I skipped the construction site and end part of level. The factory is actually not inside but its just a hangar building that you can jump on. This will do for passing the requirements of the brief.
Get The World's Greatest Parkour Lord Becomes Commoner
The World's Greatest Parkour Lord Becomes Commoner
Status | Released |
Author | FakeyOfficial |
Genre | Platformer |
Tags | 3D, First-Person, Parkour, Singleplayer |
More posts
- Final FixesJan 17, 2023
- Development - CheckpointsJan 04, 2023
- Development - Town BuildingsJan 04, 2023
- Development - Town RoadJan 04, 2023
- Development - Park Part CreationJan 04, 2023
- Development - research, changes and new conceptsDec 01, 2022
- Development StartNov 22, 2022
- PlanningNov 22, 2022